Blogs 4 Brownback

January 16, 2008

Mass[turbation] Effect

Filed under: Perverts,Popular Culture,Video Games — Psycheout @ 5:14 pm
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Mass EffectYet more proof that video games are dangerous for children. Mass Effect is a sex simulator thinly disguised as a game for kids. There’s something horribly wrong with the sick video game industry.

It’s called “Mass Effect” and it allows its players – universally male no doubt – to engage in the most realistic sex acts ever conceived. One can custom design the shape, form, bodies, race, hair style, breast size of the images they wish to “engage” and then watch in crystal clear, LCD, 54 inch screen, HD clarity as the video game “persons” hump in every form, format, multiple, gender-oriented possibility they can think of.

The objections to such filth should be simple to understand.

This is nothing more than an updated version of Custer’s Revenge/Westward Ho. It’s all about objectifying women and making them into sex objects. That’s okay, I suppose as long as it’s within the confines of man/woman marriage. But objectification outside of wedlock is perverse and wrong.

Starting with the disgusting idea that one can “create” their own versions of what people look like, removing warts, moles, and bald spots while enhancing – shall we say – the extended features of the game’s characters tends to objectify women, sex, and human relationships. Right? We can all agree on this?

Virtual ValerieThat’s a good point. I’ve yet to see a video game with warts. But worse is how such immersive games, especially those featuring unrestricted carnal acts, including virtual sodomy, can confuse young minds about the real world.

If a pre-teen, teen, young adult, or adult male plays such a game in which the women DO submit without choice, are made to appear as Barbie streetwalkers, and perform whatever act can be imagined, what’s to stop that same male from assuming that the women in his “other world” shouldn’t be forced to do the same.

And we all know the negative effects of pornography on the male mind, but what about pornography where a youngster has the ability to control the action, limited by only his warped imagination? He will tickle his jaded senses until a fuse blows inside his mind. And then, look out.

We now know because of the lengthy track record of serial killer after another that addictive use of pornography was prevalent in case after case – long before the switch got flipped and what their masturbatory imaginations have given into became what they were forcing real live human beings to do.

Virtual ValerieThis kind of filth, marketed to teen boys needs to be stamped out. What’s the solution? Is there something a President could do? Why yes, there is.

Yes there will be many snickers that I decided to bring this issue up in the Presidential cycle of 2008 but how refreshing would it be for a President to prove to the nation that his own manhood was not in question and put his pen and signature to a bill that dealt with such simulated sex excess in a way that was punitive to its creators to such a degree that they would never recover from it?

Therein lies a solution. Vote smart. Would a President Obama do anything about this? No. Would a President Huckabee do what needs to be done? Yes. Vote Republican and flush this kind of filth into the sewer where it belongs.

— Psycheout

36 Comments »

  1. How, exactly, is a customizable character even remotely similar to sexual intercourse?

    Comment by L. — January 16, 2008 @ 5:23 pm | Reply

  2. That’s the article point L; the “player” is immersed by these images of consequence free sex, with out the normal pain and suffering that God decreed to go along with it. After enough of this fantasy sex the players are convinced that real life sex is like that, and then they engage in a spree of rape and murder. A game like Mass Effect is creating a generation of homicidal maniacs. If we don’t put a stop this one day soon no one will be able to leave their homes without being assaulted and murdered by some lust crazed deviant.

    Comment by BJ Tabor — January 16, 2008 @ 6:27 pm | Reply

  3. “On Monday, I mentioned an article by the irrelevant Kevin McCullough entitled “The ‘Sex-Box’ Race For President,” a poorly titled, poorly sourced, and generally just poor piece of journalism. As the game has now been available for months without attracting his attention, I can only assume that his flailing response was based on this other report, itself already far removed from Mass Effect, the game which is ostensibly being described.

    His recent post responding to enraged gamers is absolute literary wreckage, and it might take you weeks to find your way out. He has modified the particulars of his original argument so that the most egregious lies are smoothed away. He retreats at full speed from the items that can’t be supported, while simultaneously claiming that his argument hasn’t changed. And then, apparently to fill the space left by the original falsehoods, he suggests that the game is actually worse than he originally claimed, but won’t say how. This is Calvinball of the worst sort, and we need not play.

    He suggests in this column that what gamers really crave is bestiality. After breathless prose in the original piece about orgies and sodomy, acts which are manifested nowhere in the product he’s discussing, he literally begins to fantasize in the body of the text about a machine that can rape people – and rape them “orgasmically” – at a distance. He does not warrant our time, but I will speak in the clear manner that one must when managing animals: these things are not simulated by this or any other piece of entertainment software available at retail. Indeed, it was precisely the lack of sodomy that created a stir before release.

    What, then, is the source of this imagery? To find it, you must drill deep down through the artifice and find the undulating reservoir of sexual fetish that boils beneath. This scheming, grotesque caricature of a “concerned citizen” is about as transparent as it gets.

    It really is incredible: this is a man whose job is lying to people who want to believe him. The inescapable result is that it has taken a craven, manipulative opportunist and reinforced these qualities. We suggested as a joke that he would attempt to manipulate the community, and he has done so – we have allowed it to the extent that we thought it would entertain you. I urge you not to encourage any further outbursts on his part: the man is strictly small-time, and you have the power keep it that way.” -Tycho Brahe in reguards to the hooplah surrounding Mass Effect

    Much like him, you hold the bible like a dagger, but it won’t have any effect at all on us.

    Comment by The Nobody — January 16, 2008 @ 7:53 pm | Reply

  4. It took you this long to jump on the stupidity fame bandwagon?

    Comment by Elephant Bones — January 17, 2008 @ 1:16 am | Reply

  5. This game is a real threat to our civilization. Children will be corrupted and debased!

    We need to find anyone who has even played this game or seen anyone play it or even KNOWS anyone who has played it, and take them, and re-educate them. We need to do this now.

    America is at risk and if you love America, as I do, you will support this effort.

    Comment by Marty McPain — January 17, 2008 @ 8:52 am | Reply

  6. “If a pre-teen, teen, young adult, or adult male plays such a game in which the women DO submit without choice, are made to appear as Barbie streetwalkers, and perform whatever act can be imagined, what’s to stop that same male from assuming that the women in his “other world” shouldn’t be forced to do the same.”

    So objectifying women is wrong…

    “It’s all about objectifying women and making them into sex objects. That’s okay, I suppose as long as it’s within the confines of man/woman marriage. ”

    … until you have God’s official sanction & a peice of paper from the state saying that it’s alright?

    Comment by indyandy — January 17, 2008 @ 8:53 am | Reply

  7. If your president and his army would masturbate some more there would be less bloodshed and warfare.

    Comment by Reswati — January 17, 2008 @ 9:35 am | Reply

  8. The writer himself apologized.

    Comment by Elephant Bones — January 17, 2008 @ 9:55 am | Reply

  9. He apologized.

    Comment by Elephant Bones — January 17, 2008 @ 10:45 am | Reply

  10. Damn, Bones beat me to it.

    Anyone who has as much as a remote clue or has actually *grasp* done some inspections about Mass Effect that don´t only involve wreck-publican columns would likely find out that it´s not even a fraction as bad as this nutjob describes it.

    Comment by PG — January 17, 2008 @ 12:25 pm | Reply

  11. Quite the contrary, actually. Mass Effect is a very fun game, sex scenes notwithstanding.

    Comment by Elephant Bones — January 17, 2008 @ 1:29 pm | Reply

  12. “[…]thinly disguised as a game for kids.”

    What. Have you seen the game’s rating? You know, the big, black letter in the corner of the box art? It’s an M. For Mature. Meaning kids shouldn’t play it. Do some research before you spread your BS.

    Comment by Tinlion — January 17, 2008 @ 1:54 pm | Reply

  13. “On yesterday’s show, I allowed the gaming universe to tee off on me in whatever capacity they wished to vent a bit about my most recent column.

    It was a great conversation.

    Two of the callers pointed me to the “Undercover Shop” survey that had been carried out by the Federal Trade Commission to help document the trend of underage purchases of “M” rated video games, I was eager and glad to hear the news.

    As my callers had pointed out, the ratings enforcement – particularly by nationwide chains had dropped some forty percent between 2000 and 2005. In 2000 85% of minors attempting to purchase “M” rated video games were successful in doing so. In 2005 that number had been sharply reduced to 42%.

    In other words 58% of the time children were now unable to purchase “M” rated games. Despite my own feelings about removing “M” rated games from easy access points all together (National retailers), I have to admit – it appears the enforcement of the rating system has taken a decided turn toward improvement.

    Since yesterday’s response many gamers who have written have offered more assistance in unlocking obscenity and dangerous content in the video game world. That is much appreciated.

    Based on the multitude of response by gamers who share my concern for decency in the entertainment of our children, it is obvious that I had been misinformed on at least two points of substance in my original column.

    For this I DO apologize to the gaming universe!

    For the strides that retailers HAVE made to attempt to keep smut out of children’s hands, I thank them! (Though can’t we do better than 42%?)

    And thank you to the many who have volunteered to help lend a hand on future gaming issues…

    If enforcement numbers track similarly in terms of improvement as they have from 2000-2005, then the critical concern I carry with me deeply in regards to minors getting inappropriate material and spending tens of hours at a time removed from society absorbing it will be minimized.

    I still do concur with my original position that the objectionable content in Mass Effect is still offensive, and should be kept out of the hands of those under age.

    Mass Effect fans have demonstrated that the three minute cuts on YouTube are only arrived at after hours of play. So in their argument the “percentage” of objectionable content is heavily outweighed by the overwhelming amount of content leading up to it. Point well made…

    It is for me however the presence of the content at all that I reacted strongly too.” -Kevin McCullough after figuring out that he wasn’t right.

    Comment by The Nobody — January 17, 2008 @ 3:43 pm | Reply

  14. This is foolish. What you’ve done is ignorantly copied and pasted an article written by an ignorant journalist. I’m not sure which is worse, although I am sure that neither of you knows what you’re talking about. Like others have said, I suggest doing some research before you criticize something of which you know nothing.

    Comment by Brian-sama — January 17, 2008 @ 5:01 pm | Reply

  15. A large gap exists between the public’s perception of video games and what the research actually shows. The following is an attempt to separate fact from fiction.

    1. The availability of video games has led to an epidemic of youth violence.

    According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It’s true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General’s report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.

    2. Scientific evidence links violent game play with youth aggression.

    Claims like this are based on the work of researchers who represent one relatively narrow school of research, “media effects.” This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment. That’s why the vague term “links” is used here. If there is a consensus emerging around this research, it is that violent video games may be one risk factor – when coupled with other more immediate, real-world influences — which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.

    3. Children are the primary market for video games.

    While most American kids do play video games, the center of the video game market has shifted older as the first generation of gamers continues to play into adulthood. Already 62 percent of the console market and 66 percent of the PC market is age 18 or older. The game industry caters to adult tastes. Meanwhile, a sizable number of parents ignore game ratings because they assume that games are for kids. One quarter of children ages 11 to 16 identify an M-Rated (Mature Content) game as among their favorites. Clearly, more should be done to restrict advertising and marketing that targets young consumers with mature content, and to educate parents about the media choices they are facing. But parents need to share some of the responsibility for making decisions about what is appropriate for their children. The news on this front is not all bad. The Federal Trade Commission has found that 83 percent of game purchases for underage consumers are made by parents or by parents and children together.

    4. Almost no girls play computer games.

    Historically, the video game market has been predominantly male. However, the percentage of women playing games has steadily increased over the past decade. Women now slightly outnumber men playing Web-based games. Spurred by the belief that games were an important gateway into other kinds of digital literacy, efforts were made in the mid-90s to build games that appealed to girls. More recent games such as The Sims were huge crossover successes that attracted many women who had never played games before. Given the historic imbalance in the game market (and among people working inside the game industry), the presence of sexist stereotyping in games is hardly surprising. Yet it’s also important to note that female game characters are often portrayed as powerful and independent. In his book Killing Monsters, Gerard Jones argues that young girls often build upon these representations of strong women warriors as a means of building up their self confidence in confronting challenges in their everyday lives.

    5. Because games are used to train soldiers to kill, they have the same impact on the kids who play them.

    Former military psychologist and moral reformer David Grossman argues that because the military uses games in training (including, he claims, training soldiers to shoot and kill), the generation of young people who play such games are similarly being brutalized and conditioned to be aggressive in their everyday social interactions.
    Grossman’s model only works if:

    we remove training and education from a meaningful cultural context.
    we assume learners have no conscious goals and that they show no resistance to what they are being taught.
    we assume that they unwittingly apply what they learn in a fantasy environment to real world spaces.

    The military uses games as part of a specific curriculum, with clearly defined goals, in a context where students actively want to learn and have a need for the information being transmitted. There are consequences for not mastering those skills. That being said, a growing body of research does suggest that games can enhance learning. In his recent book, What Video Games Have to Teach Us About Learning and Literacy, James Gee describes game players as active problem solvers who do not see mistakes as errors, but as opportunities for improvement. Players search for newer, better solutions to problems and challenges, he says. And they are encouraged to constantly form and test hypotheses. This research points to a fundamentally different model of how and what players learn from games.

    6. Video games are not a meaningful form of expression.

    On April 19, 2002, U.S. District Judge Stephen N. Limbaugh Sr. ruled that video games do not convey ideas and thus enjoy no constitutional protection. As evidence, Saint Louis County presented the judge with videotaped excerpts from four games, all within a narrow range of genres, and all the subject of previous controversy. Overturning a similar decision in Indianapolis, Federal Court of Appeals Judge Richard Posner noted: “Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware.” Posner adds, “To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.” Many early games were little more than shooting galleries where players were encouraged to blast everything that moved. Many current games are designed to be ethical testing grounds. They allow players to navigate an expansive and open-ended world, make their own choices and witness their consequences. The Sims designer Will Wright argues that games are perhaps the only medium that allows us to experience guilt over the actions of fictional characters. In a movie, one can always pull back and condemn the character or the artist when they cross certain social boundaries. But in playing a game, we choose what happens to the characters. In the right circumstances, we can be encouraged to examine our own values by seeing how we behave within virtual space.

    7. Video game play is socially isolating.

    Much video game play is social. Almost 60 percent of frequent gamers play with friends. Thirty-three percent play with siblings and 25 percent play with spouses or parents. Even games designed for single players are often played socially, with one person giving advice to another holding a joystick. A growing number of games are designed for multiple players — for either cooperative play in the same space or online play with distributed players. Sociologist Talmadge Wright has logged many hours observing online communities interact with and react to violent video games, concluding that meta-gaming (conversation about game content) provides a context for thinking about rules and rule-breaking. In this way there are really two games taking place simultaneously: one, the explicit conflict and combat on the screen; the other, the implicit cooperation and comradeship between the players. Two players may be fighting to death on screen and growing closer as friends off screen. Social expectations are reaffirmed through the social contract governing play, even as they are symbolically cast aside within the transgressive fantasies represented onscreen.

    8. Video game play is desensitizing.

    Classic studies of play behavior among primates suggest that apes make basic distinctions between play fighting and actual combat. In some circumstances, they seem to take pleasure wrestling and tousling with each other. In others, they might rip each other apart in mortal combat. Game designer and play theorist Eric Zimmerman describes the ways we understand play as distinctive from reality as entering the “magic circle.” The same action — say, sweeping a floor — may take on different meanings in play (as in playing house) than in reality (housework). Play allows kids to express feelings and impulses that have to be carefully held in check in their real-world interactions. Media reformers argue that playing violent video games can cause a lack of empathy for real-world victims. Yet, a child who responds to a video game the same way he or she responds to a real-world tragedy could be showing symptoms of being severely emotionally disturbed. Here’s where the media effects research, which often uses punching rubber dolls as a marker of real-world aggression, becomes problematic. The kid who is punching a toy designed for this purpose is still within the “magic circle” of play and understands her actions on those terms. Such research shows us only that violent play leads to more violent play.

    Comment by Anonymous — January 17, 2008 @ 5:29 pm | Reply

  16. “Do some research before you spread your BS.”
    He hasn’t before, and there’s no reason to hope he’ll do so in the future.

    Comment by Elephant Bones — January 17, 2008 @ 5:45 pm | Reply

  17. “He hasn’t before, and there’s no reason to hope he’ll do so in the future.”

    A sad truth.

    Comment by Tinlion — January 17, 2008 @ 9:40 pm | Reply

  18. Moar Examples of The Hysteria Factor
    Now it’s your turn. Liberal nanny state know-it-alls use this tactic all the time. I bet you’ve got some examples that others haven’t even thought of. Go for it, B4B readers!

    Psycheout

    I guess we found another one.

    Comment by ChenZhen — January 18, 2008 @ 1:26 am | Reply

  19. i love your blog, it’s hilarious.🙂 you should totally get together with the dudes from landoverbaptist.org and do a crossover event.

    Comment by Mephisto — January 18, 2008 @ 5:56 am | Reply

  20. Shouldn´t you care about the REALLY violent and depraved games? Like Warhammer 40k (www.games-workshop.com) and it´s “fantasy” offspring?

    Comment by anonymous — January 18, 2008 @ 11:54 am | Reply

  21. I say B4B should make a game. It’ll be called “Kill the Jew”. Also, you can kill nigras, muslims, and liberals. Since you’re playing the role of GOD’S WARRIOR, it’s fine for the kids! Children clearly need to learn to beat the life out of anyone not exactly like them.

    Comment by Dio Brando — January 19, 2008 @ 7:36 pm | Reply

  22. Having beat Mass Effect three times now, I havent found anywhere that you can control the size of Commander Shepards breast’s, let alone any part of the characters body other than his/her face.

    And the sex scene, puny. You don’t really see anything. I think God of War with its open tits would have caused more of a buzz than Mass Effect.

    And if you do end up playing the game, get with Lira. Blue chicks rock.

    Comment by Hissho — January 20, 2008 @ 1:47 am | Reply

  23. Some Stupid Article

    Comment by Epic Win Guy — January 21, 2008 @ 4:33 pm | Reply

  24. You know what’s hilarious about the Mass Effect issue? The game got terrible reviews from most video game critics (who are, by definition, avid gamers) and most people ignored it–until the rumors started.

    You know how much sexual content there is in Mass Effect? The main character kisses one of the supporting characters. Who happens to wear thong underwear.

    That’s it. But people are making up all kinds of ridiculous stories about orgies and decadence, keeping the game in the public eye, which has the net effect of increasing the number of kids who buy and play the game.

    Somehow, I don’t think you thought your clever plan all the way through.

    Comment by L — January 27, 2008 @ 2:00 pm | Reply

  25. “It’s all about objectifying women and making them into sex objects. That’s okay, I suppose as long as it’s within the confines of man/woman marriage. But objectification outside of wedlock is perverse and wrong.”

    I’m sure your wife will be glad to discover that, rather than being a human being with thoughts and emotions, she is merely a sex toy that also happens to cook, clean, raise your children, and do the laundry. I assure you, you will be in the doghouse for quite a long time once she reads that paragraph. ALL objectification of women is wrong. ALWAYS.

    Comment by L — January 27, 2008 @ 2:04 pm | Reply

  26. I forgot to mention something else: Those screenshots look nothing like Mass Effect: therefore it is reasonable to assume they are from a Japan-only porn game. Pornographic video games, as a rule, are not released in American stores, because no one would buy them. (I mean, come on, would you want to be spotted buying Filthy Smut 2?) The perverts that play such games invariably order them off the Internet. Your kids are safe.

    At least, until they discover this blog. Then the perverted sexual images you’ve posted over the past few months will teach them more about pornography and bizarre, disturbing fetishes than they ever wanted to know.

    Games have ratings, just like movies have ratings. An M rating is equivalent to an R-rated movie: violence and mild adult content. All parents have to do to avoid buying smut for their children is to read the ratings, which are clearly posted on the package for every video game released since 1993 (earlier games are next-to-impossible to find anymore, and certainly aren’t at retail stores) AND fully explained on posters and fliers in every store that sells and rents video games. If children are exposed to any form of pornography, over ANY medium, it is the fault of the parents for not watching after their kids and keeping their kids away from smut.

    Comment by L — January 27, 2008 @ 8:03 pm | Reply

  27. Yep all videogames are horrible demon spawn. >:/ Retard. That and if there IS stuff like that in games. Which there IS in Mass Effect, however you blew it way out of proportion it is like 2 seconds and is designated for people age 18 and up. And they must exercize their discretion when deciding on a game to play or buy. They don’t have to buy it. I diddn’t. I know about it though because I saw it. But yeah quit being a retard dude. Videogames are here to stay. And right now just because of this post I am working on a nice 3d game to train little 5 year old arabs to use ak47’s and fly planes. Landing and takeoff training optional. Burn in hell nazi.

    Comment by The Gamer/SrsTrrst, — February 6, 2008 @ 1:52 am | Reply

  28. sex simulator what??? theres like 3 seconds of bare ass and thats it how about digging a little deeper than fox news before writing something asshole

    Comment by me — February 22, 2008 @ 9:15 am | Reply

  29. Where can I get me one of them games? I take my rod in hand every day looking at old Playboys. I need some good new whacking material.

    Comment by tommy — February 27, 2008 @ 8:09 pm | Reply

  30. Hey, you guys tell them I said it’s ok to whip the bishop any time you need some relief. If this game helps you get in the mood, I give it my blessing.

    Comment by Jesus Christ — February 27, 2008 @ 8:12 pm | Reply

  31. WOW. Congratulations. Another well informed piece.
    Do you actually have any education? You are nothing more than a near-sighted bully to innocent video games. Go pick on someone who deserves it such as the church or government.

    Comment by Ryan — July 21, 2008 @ 9:05 pm | Reply

  32. PS. You are a fag.

    Comment by Ryan — July 21, 2008 @ 9:06 pm | Reply

  33. Now if video games cause so much violence, rape and generally bad behavior… umm how come the most violent and warlike places in the world don’t have video games? Umm maybe because video games aren’t the issue. Stupid people are. Stupid people like yourself.
    Why don’t you worry about actual issues as opposed to someones social disposition or after work activities.

    Comment by Ryan — July 21, 2008 @ 9:14 pm | Reply

  34. Erm, are you sure you’re talking about Mass Effect? Here’s an answer: you’re not. You’ve described a game of your perverted dreams maybe, but not Mass Effect.

    Comment by Erratic Communist — August 16, 2008 @ 5:43 am | Reply


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